![]() ![]() I love this kind of gameplay as it plays almost like an easier real-time strategy game. Because the kids can only do so much, you will need these spritelings to do heavy work and fight off plenty of baddies in your journey to restore the Deep Woods. You can think of yourself as a captain in charge of a motley crew of adorable yet slightly confused crewmates. These spritelings follow Wake and Kirby around and are used to complete objectives and do your bidding, really. Now if you have ever played the Pikmin games, you will know exactly what I am talking about. There he meets a cast of characters who have lived in these woods for who knows how long, looks to restore the strength of the woods to protect the world from the dark forces it houses, and the player will learn more about Wake’s history. After running into the forest with his trusty personally designed vacuum thingamajig, he gets lost-his makeshift map being of no use-and is just about to lose hope until he is welcomed into the ‘Deep Woods’ by one of these tiny spritelings. The game follows the story of a young boy named Wake (and another little girl called Kirby), who runs from home and a father that are long stuck in the past. (Moonlight Kids/Humble Games) Where the Wild Hearts Are Minions by your side make life just a bit easier. ![]() And it all starts with the little things that follow you around called ‘spritelings’. The Wild at Heart boasts a colorful palette with well-done animation work and lovely music, but there is more to it than just its production values-there is a bit of depth to its world, combat, and puzzle-solving. It is titled The Wild at Heart, and is developed by Moonlight Kids and published by Humble Games. Whilst exploring I tended to keep a balanced team, but then specialised to suit particular enemies and obstacles.The following game was reviewed on an Xbox Series X and a Windows 10 PC.Ī few weeks ago, a lovely little adventure game came out onto Game Pass that you might have missed out on. You can make your team of Spritelings suit whatever obstacles you might find and this adds a nice dose of strategy and planning. First off you’ll find standard ones that are strong against poison and can activate bloom switches when thrown towards them, and you’ll later make friends with fire, ice, bramble, and lunar varieties and many puzzles will require you to make use of a balanced range of these little creatures. As with Pikmin these come in a variety of colours that you’ll unlock as the game progresses. Once reunited with Kirby the game takes on a more puzzle-based approach as you must use Wake and Kirby’s unique abilities alongside the Spritelings to work your way around the forest and collect the many objects you need to save the forest from the Never.Īlongside your trusty items, you’ll use the skills and abilities of the trusty Spritelings. You also eventually manage to meet up with Kirby, who brings along a magical lantern that works similarly to the vacuum, but is effective for different switches and objects. This mechanic works really well for the most part and is a great help when the sometimes fiddly aiming for throwing the Spritelings goes astray. This vacuum can be used to clear trash and obstacles (although it needs to be upgraded for the latter) as well as pull in your Spritelings when they get stuck. This is one of the two main Nintendo influences in the game’s design, with the other being your backpack vacuum cleaner relocated right out of Luigi’s Mansion. Upon finding the central hub of the game, The Grove, you unlock the ability to befriend Spritelings, little forest dwellers with more than a dash of Pikmin to their design. This Metroidvania design makes the most of a manageably-sized forest and encourages you to track back and open up areas as you go (although you can go back and collect all hidden items after the credits). As you locate the characters, though, you’ll come across many impassable areas which will require you to return later with new abilities. The first half of the game sees you explore the forest to find all of these characters and reunite them in the central hub, a process that introduces you to both the mechanics and the layout of the forest. You first meet a shaman figure called Grey Coat, with other NPCs including Trash Heap, Toothpick and the unfortunately monikered Litterbox, so named because she asks you to find her missing cats. All of the characters are well designed with charming quirks and names to match. At times it reminded me of the similarly themed Knights and Bikes or Costume Quest, both great games from which you can take influence. ![]() The forest environment is really nicely depicted, with a detailed and distinctive cartoony style that has a real sense of individual character. ![]()
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